Showing posts with label bard. Show all posts
Showing posts with label bard. Show all posts

Friday, January 19, 2024

Can a Bard...Cleric?

 Pathfinder 2e: Below you find a cleric Bard; but they been built to hopefully deliver divine vibes; specifically cleric vibes AND be a good play experience. Let's Talk about it.

Created in Hero Forge

Ancestry: We went with human to get extra lifting from Versatile Human and Natural Ambition. Said general feat will Armor Proficiency and the Class feat is Hymn of Healing. I think this alone covers the missing of healing font.

Background: Pick up Acolyte for the flavor mostly but Free Religion Skill.

Class: So of course Bard; go with the Maestro Muse to get sooth and Lingering Composition helps multitasking. Well also say our Muse/Deity is Shelyn. 

Attributes: Str +2 because we plan to carry a glaive and we going to exist at mid combat though the Glaive still more backup/honoring the goddess, Dex +1, Con +1, Int +1, Wis +2 for Medicine, and Cha +3 because Bard.

Skills: Besides the automatics we pick up Acrobatics, Athletics, Diplomacy, Medicine and Society.

Spells: Cantrips - Detect Magic, Forbidding Ward (To Protect others), Light, Shield and Telekinetic Projectile. Rank 1 - Color Spray (Flavorful Attack Spell), Runic Weapon  (See Glaive but also to give to friends)

Item Highlights: Glaive for Shelyn worshipper, Healer's Toolkit to do the Medicine things, and Chain Mail because we took a feat and protection.

Below you see a sheet summary or if you like proper view or field this build you can that here: Bard as Cleric. (Seems Hero Lab not seeing the Hymn of Healing selection via Natural Ambition. I have sent in a bug report and once it fixed I swap out PDFs).

What do you think of this build? Does it have Cleric vibes? How would you Build a Bard as a 'Cleric'?

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Bard as Cleric

Human bard 1 (Advanced Player's Guide)

Medium, Human, Humanoid

Heritage versatile human

Background acolyte

Perception +7

Languages Common, Fey

Skills Athletics +5, Diplomacy +6, Medicine +5, Occultism +3, Performance +6, Religion +5, Scribing Lore +3, Society +3

Str +2, Dex +1, Con +1, Int +0, Wis +2, Cha +3

Items chain mail, dagger, glaive, sling (20 sling bullets), backpack, bedroll, chalk (10), flint and steel, handheld musical instrument, healer's toolkit, rations (1 week) (2), religious symbol (wooden), rope (foot) (50), soap, waterskin, purse (4 sp, 3 cp)

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AC 18; Fort +4; Ref +4; Will +7

HP 17

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Speed 20 feet

Melee [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P

Melee [1] glaive +5 (forceful, deadly d8, reach 10 feet), Damage 1d8+2 S

Ranged [1] dagger +4 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P

Ranged [1] sling +4 (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 B

Occult Bard Spells DC 16, attack +6; 1st (2 slots) color spray, runic weapon, soothe Cantrips (1st) detect magic, forbidding ward, light, shield, telekinetic projectile

Focus Spells 3 Focus Points, DC 16; 1st Counter Performance, Courageous Anthem, Lingering Composition, Hymn of Healing

Ancestry Feats Natural Ambition

Class Feats Hymn Of Healing[APG], Lingering Composition

General Feats Armor Proficiency

Skill Feats Student Of The Canon

Other Abilities bard spellcasting, composition spells, maestro, muse


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Tuesday, August 6, 2019

A Tale of PF2 Bards

As of writing this blog Pathfinder 2nd Edition is out...and I am still running a PF2 Playtest campaign of the Doomsday Dawn Playtest Adventure but it will be done soon.

I also got to play in one chapter of the playtest myself as a Bard, Lady Tart my Dwarven Beard (Drag) Queen who lived in the City of Strangers for a time after leaving his Sky Citadel home. The character and the mechanics were so fun that I had to get some art made of my passionate dwarven bard which you can see below. Though admittedly looking back got a few things wrong in the rules but we live, we learn and have fun playing.
Lady Tart aka Huk Kinar
With PF2 now out and the hopes I get to bring Huk back in a game one day I decided what he look like in the final product. So below I will post Playtest Lady Tart and under that PF2 Lady Tart so we can see what has changed!

Playtest Lady Tart
Page 1 - Click to Enlarge
Page 2 - Click to Enlarge
PF2 Lady Tart
Page 1 - Click to Enlarge
At first glance we see a massive change to HLO out print format; wait sorry. At a glance things are not too different. With the change between the different Proficiency 'levels' we see a boost to everything associated with that on PF2 Lady Tart. Spell Points are now Focus with different mechanics and with those I thought Versatile Signature was better to pick up then Triple Time despite me loving the name and what it does. Have a bit extra language now and spell selection is slightly different do to changes (Unseen Servant vs Summon Elemental for example). Slight change/tweak to Huk's heritage/ancestry and last some of the other lasting changes are to the gear. I copied the list for the most part but where it changes is in the runes/quality. I ended taking a +1 Striking Longsword instead of two +1 weapons as quality is gone (Sort of miss and messed up some of my Ebberon plans but it will be fine!) and Huk's armor isn't magical this time (I ran out of gold but I think they also bumped the armor rune up a level as well.)

That was interesting and I hope helped give some insight to things; I look forward to playing Lady Tart again in the future. Luck in your games; be it Pathfinder 2nd Edition or whatever you get play; just have fun!