Tuesday, September 14, 2021

PF2 Homebrew: Nurd Ancestry

 Well here something a little different than usual for this blog, this kind of stuff usually on Shardfinder but doesn’t fit Eberron so I am posting it here but what is it? A homebrew ancestry based on Nerd Candy, well more so their mascot(s) but why?

As the posting of this blog Nerds and ‘Dungeon and Dragons’ have a cross promotion going on where you can get adventures with pregenerated characters with your purchase of Nerd products. You can check the website about it here. I bought some Nerds to go with a recent movie experience (Saung-Chi and the Legends of the 10 Rings; it so good! Go see it!)

Given I already had the Nerds, after the movie I went to the internets and checked out the promo or what I could access with just one buy in. I was hoping to see a silly new Nerd race but I was disappointed…

 It been awhile since I dug into 5e but seem like they just treating the pregen as a blank as far as race or perhaps they just reskin a halfling or something, I am not 100 percent sure but certainly didn’t seem like something new. So I made a decision…

I am am much more familiar with Pathfinder 2e so I decided to make it an ancestry for that instead. Below you find my Nurd Ancestry, made for silly and hopefully fun read. Be warn; this was made mostly for the laughs with minimum effort to give options or balance so if you decide to use this/play it there might need tweaking; either way I love to here about it.

If below does entertain you in either read or at use at the table please consider supporting me at my Patreon (hyperlink) or leaving a tip at my Ko-fi. Art by Eriana Ura-Smith who you can find at www.erianaura.art and you can follow her on twitter/instagram at @ErianaUrSmith.

Nurd Ancestry

No one is quite sure where nurds came from, including themselves but rumor has it they were accidentally created by a famed gnome confectionist and alchemist Nilly Nanka in their pursuit of a new taste experience.

If you want to play a character that frankly silly, potentially helpful and provides ridiculous mental pictures as they try to function in society and combat, you should probably play a Nurd OR not. If it not clear this ancestry is in humor and jest, given minimum effort for balance and options but if you crazy enough to do it I love to hear about.

Physical Description

Nurds have a rough resemblance to oversized frogs with thicker back legs with feet that look more like three thick appendages hands while missing their front legs whose eyes grew too close together. Their skin comes in a variety of dull and bright colors with some even being multi color with simple patterns. There seems to be no rhyme or reasons to the coloring as some clans or as nurds call them: boxes, all share the same or similar coloration and others have random colors. Their skin usually has a semi glossy appearance and while looking smooth it’s more a series of interlocking micro shells or scales.

Nurds tend to range in height from 2 feet to 3 feet with Jumbo Nurds ranging from 4 half to almost 6 whiles being wider, at least in the hips, then other ancestries of similar heights. While some nurds identify as various genders they seem to have no secondary sexual characteristics and keep their means reproduction private.

Names

Different boxes or tribes seem to have found their own styles of names but generally they seem to favor own to two syllable names. 

Hit Points 6

Size Small

Speed 25 feet

Ability Boosts Dexterity and Intelligence

Languages Common, Gnomish Additional languages equal to your Intelligence modifier (if its positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region).

Traits Nurd

No Arms Nurds do not have arms or hands.

Deft Feet Nurds have adapted to use their feet as well as anyone’s hands but slows them down. Your feet qualify for free hand or hands as long as correct number of feet are not holding anything and you can hold/wield items in your feet as if they were hands. If holding an item your speed reduced by 5 and if both your feet are holding the same item your speed reduce by 10.

Spark of Inspiration Nurds seems to naturally inspire people and are constantly ready to help. You can Aid an ally without having to spend an action to prepare to help and you treat critical failures to aid as just failures.

Tasty When a creature takes a Swallow Whole action against you, your DC is reduced by 2.

Nurd Heritages

Being a recently appeared people Nurds seem to have spread quickly around the globe and seem to adept surprising well to any environment. Choose one of the following nurd heritages at 1st level.

Jumbo Nurd

 You are from a clan or ‘box’ of larger Nurds or had an overkill growth spirit in your youth. Change your ancestry HP to 8 and you may swap your Dexterity Ability Boost for Strength one instead. Additionally, you can wield two handed weapons in one foot but this not qualify for increased damage of Two Handed trait weapons.

Rope Nurd

Your clan or ‘box’ utilize ropes where they live to move around and get to places. Whenever you Critical Failure a Climb Check, you get a Failure instead.

Hoppin Nurd

Your clan or ‘box’ live in places where they had to move over gaps quickly, most likely to avoid predators. These Nurds teen to have pink or blue ‘rainbow’ pattens then being a solid color. You can perform a Leap as part of your Stride action with the Leap covering your remaining movement.

Slushes Nurd

Your clan or ‘box’ lives in at least semi watery environment and had to swim regularly to get around and get things down. You gain a swim speed equal to half your Speed.

Ancestry Feats

At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a nurd, you select from among the following ancestry feats.

1st Level————————————————

Sour Nurd Feat 1
| Linage | Nurd |
Being sour tasting is a semi common trait among Jumbo Nurds but any Nurd bay be born with this quality. Replace Tasty with below.
Sour Whenever a creature attempts to Swallow Whole you, they must Succeed on a DC 5 Flat Check first or Swallow Whole Automatically fails.

Nurd Lore Feat 1
| Nurd |
Nurds try to live inspirational and helpful lives while avoiding those that might chose to eat them. This can have a rather physical demand on you; you become trained in Athletics and Acrobatics skills. If you automatically learn these skills at trained from another source you may choose to learn different skills instead. You also become trained in Nurd Lore.

Nurd Weapon Familiarity Feat 1
| Nurd |
You trained in the use of weapons more easily used by your people’s unique form. You have the trained proficiency with shortsword, katar, spear and hand crossbow along with gaining access to these weapons. In addition, you gain access to all uncommon nurd weapons. For you, martial nurd weapons are simple weapons, and advanced nurd weapons are martial weapons.

Greater Inspiration Feat 1
| Nurd |
By working and talking with you those you aid always seem to find their tasks easier. Whenever you succeed or critical succeed an Aid check your provided bonus to your ally goes up by one.

5th Level————————————

Crunchy Shell Feat 5
| Nurd |
Your already tough shell like body has grown extra layers and is hard to bypass, well most things. You gain Resistance piercing and slashing equal to half your level (minimum 1) and Weakness 1 to Bludgeoned.

Nurd Weapon Shenanigans Feat 5
| Nurd |
Prerequisite Nurd Weapon Familiarity
You are adapt at wielding your chosen weapons common among Nurds. When you critically succeed at an attack roll using a shortsword, katar, spear, a hand crossbow or a Nurd weapon, you apply that weapon’s critical effect.

9th Level————————————

Extra Sour Feat 9
| Nurd |
Prerequisite Sour Nurd
Perhaps it your attitude or just your environment but it even harder for things to stand your taste and eat you. The flat check to Swallow Whole becomes DC 10 and any Gray or Improved Grab attached to jaws or similar attack now must make a Flat DC 5 check in order to succeed.

Neon Nurd Feat 9
| Nurd |
You have tapped into a forgotten or lost aspect of nurd-kind and your shell like body changes to have a bright hew. You gain shocking grasp as a 2nd level Innate primal spell you can cast twice per day.

13th Level————————————

Nurd Weapon Self Inspired Feat 13
| Nurd |
You have improved your nurdcore weapons of choice; Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the shortsword, katar, spear, hand crossbow or a Nurd weapon in which you are trained.


Monday, May 31, 2021

LEGO Creator German Shepherd 30578 Review for MFO

WoW, First Post of 2021 and First post in awhile; specially for MF0. Sorry about that; life and work got away from me. Well got away from a lot of people but glad to get one of these out again. Though this post not about that, it about LEGO and MF0 so let's get started!

The Bag

I found this polybag at Target but I haven't seen it there since but looks like you can find it on their website including at store pick up! Like many Creator sets there is technically 3 builds in this polybag BUT two of them (Spider and Snake) are PDF instructions on the LEGO site; should note these instructions are not part of the LEGO Instructions App at the time of writing this blog post. 
The Frame - Front
Can you build some sort of creation right away? 
The Frame - Back
I made a pretty simple and small quad walker that a bit different then some. I say the legs might be a bit simple BUT honestly the 3 builds meant for these parts could all serve as templates for potential animal shaped frame builds, more so the snake and the spider then the German Shepherd. Not quite enough to play with Systems right from the bag I believe if using it that way but this is very close to a 'frame in a bag'. +5 Points 
Parts 1
Is it below, at, or above the golden ratio? The Golden Ratio is $0.10 per part.
 
Parts 2
$4.99/76 pieces = $0.07 per part. While the bag is about a dollar more then most polys the increase part count makes it a deal of useful parts but maybe not the most popular colors. +5 points
Parts 3
If you can't build a frame right away, or choose not to, does it have parts you should be able to put into use right away? 
Parts 4
Quite certainly a yes though most likely leaning chicken/hi-leg style walkers or multi leg frames. +5 points
Parts 5
Does it have more than a handful of immediately useful parts? 
Set - The Dog
I have clearly already answered this making +5 points. 
Set - The Spider
Total: This is an A+ pretty much; it not the most fun colors and sort of lacking pieces for general system building or making more 'traditionl' frames out of the bag but it a great part bag none the less. 
Set - The Snake
Thanks for coming back or welcome if first time here or coming from another project of mine. As I get more things settled I hope to get back to this more in some form along with starting new projects or restarting old ones.



Sunday, February 23, 2020

Inside the Character Sheet: Zinza "Pivot"

Once more diving into Starfinder with the Dead Aussie Gamer where we will be streaming Attack of the Swarm starting the day of this post (Sunday) around 8 PM East Coast time (USA). We are just starting and still have open seats if anyone interested. 

I shall be playing a Shirren Soldier named Zinza "Pivot" who witness the first Swarm Invasion as a child and has a genetic tie to the enemy. They are presented below.

Zinza "Pivot", Shirren Soldier. Art by Seth
Description: Pivot is a 19 year old host scout shirren who stands at 5 feet and 10 inches while weighing about 120 lbs. Their exoskeleton is mostly in dark emerald or forest green tones while purple tones can be seen in their compound eyes. As a shirren partially raised on a battlefield and now a professional mercenary Pivot is rarely far from their equipment. They tend to be either paranoid or insecure about their mating arms which are usually covered by a metal ‘dome’ along with any other of Pivot’s clothing or armor.

Background: Zinza comes from a large shirren family unit of parents (eight of them to be exact) and several siblings, themselves the eldest sibling. During the first Swarm Invasion on both the Pact Worlds and the Veskiurm, Zinza's parents felt compelled to defend the Pact Worlds from their ‘cousins’so the family unit signed up for service with two staying behind to take care of their home on Verces. Those among the family that left to fight were the only host among them,  Dchin, who was currently carrying their first larvae which would be Zinza.


Dchin and the rest of their family become a squad of their own with the host shirren being the team’s Sniper/Overwatch. Zinza was born on the battlefield and spent their first few years as a larvae among the battle. Once old enough to travel they were sent back home with one of their other parents that got too hurt to stay in the fight. Not wanting to keep the family apart for too long and risking losing anyone else the rest soon retired and returned back to Verces.


Growing up partially in battle with veteran parents and in a way a veteran themselves Zinza essentially grew up as a soldier (though surrounded by love) ready to face the Swarm threat but when old enough the Swarm had been pushed back then seem to disappear….for now.


With their martial skills Zinza turned to mercenary work picking up the nickname Pivot for their ability to adapt and wide skills. Pivot loaned their skills to those groups that needed a bit of soldiering to stay safe or acted as temporary law enforcement until proper authorities could arise or be established along with other such work.


Once word of the Swarm attacking Suskillon reached Pact Worlds infospheres Zinza ‘Pivot’ was on the first transport to the threaten system to join the Suskillon Defense Force.

------------------------------------------------------------------------------------------------------------
If you like to watch me figure this character out then come watch the stream or if you like to play with Zinza then join Dead Aussie Gamer's Patreon. For what people really want; Zinza's character sheet is below.

Zinza "Pivot" Host scout shirren mercenary soldier 1 NG Medium humanoid (shirren) Init +4; Senses blindsense (vibration) 30 ft.; Perception +5 -------------------- Defense SP 7 HP 13 RP 5 -------------------- EAC 15; KAC 16 Fort +2; Ref +4; Will +3 -------------------- Offense -------------------- Speed 30 ft. Melee survival knife +5 (1d4 S; analog, operative) Ranged azimuth laser rifle +5 (1d8 F; burn 1d6) Offensive Abilities primary fighting style (sharpshooter), sniper’s aim -------------------- Statistics -------------------- Str 11 (+0); Dex 18 (+4); Con 10 (+0); Int 12 (+1); Wis 12 (+1); Cha 10 (+0) Skills Athletics +1, Engineering +5 (1 ranks), Medicine +5, Perception +5, Piloting +10 (1 ranks), Profession (mercenary) +5, Stealth +8; (reduce the DCs of Culture and Profession [mercenary] checks by 5 when recalling knowledge about military procedures and personnel) Feats Skill Synergy (stealth, perception) Languages Common, Shirren, Vercite, Vesk; limited telepathy 30 ft. Other Gear second skin, azimuth laser rifle with 1 battery (20 charges), survival knife, basic medkit, binoculars[PW], canteen[AR], engineering tool kit, flashlight, gear maintenance kit[AR], industrial backpack, sleeping bag[AR], travel clothing, credstick (8 credits) Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Friday, December 27, 2019

Mobile Alternative Zero: Dino Strike

Today we will be using Mantis King's none LEGO review system.

The other day at WalMart I came across the Toy bins for under $10 Toys and came across an interesting blind ball purchase from Zuru toys, Dino Strike. I figure I snag two and check it out.




Is it below, at, or above $10 per Frame?

All this blind spheres were $5.97 That's not to bad of a price depending on what we get inside. +5 points


Orange Slices?
So the item inside comes in pieces split between these slices. The plastic quality seems decent and it very 'classic' solid dinosaur toy despite coming in pieces. I caught some trouble trying to put on the styg's legs and one of their hands seem backwards though. From my two it looks like they are all design with a head/tail wiggle mechanism.

Chilling before a fight...
Looking for Peaches...
Is it a good size to use in a game?Yes? Well the tail and head sort of make them almost too big so I say yes but probably should ignore the tail and head to focus on the body for measuring hits/attacks. +5 points.


How many removable parts does it have to represent systems? 

So looking at the pictures they all generally come with two blasters, a head armor and back armor for the blasters. Seems to be a few with only one blaster. So easily these two could be one Defense and 2 Range System of some kind so +5 points.



Does it have enough parts you can remove to represent White Dice damage?

This gets kind of tricky, the armor holding the spring blasters I call one white die then just tip it over for the last one or you could pop the head back off but it was a pretty tight fit so I be wary. Given this case we will go with 0 points for this one.


Over all this gets us a score of 15 points or A. I am tempted to go get more but it looks like I just be running range system armor only with them so most likely not but could fun.

Monday, November 11, 2019

LEGO Spider-man's Mini Spider Crawler 30451 Review for MF0

The Bag
Picked this up at Target in the Holiday section along with several others; behold LEGO posts from DCB! Is it still October? Who is haunting this once noble spaces? Alright let's get into the review.

Web Baller Frame

Can you build some sort of creation right away?

I built this little quad frame, surprised this set didn't include the circle plate with bars but seems the good new padlocks make them a bit unneeded if designed right. +5 points.


Parts 1
Is it below, at, or above the golden ratio? The Golden Ratio is $0.10 per part

$3.99 / 73 = $0.05 per part! Very good deal indeed. +5 points


Parts 2
If you can't build a frame right away, or choose not to, does it have parts you should be able to put into use right away?

The shear number of padlocks at the price point make this set worth it but the parts do lean toward quad or other such frames then the classic humanoids though. +5 points.


The Minifig
Does it have more than a handful of immediately useful parts?

Another easy yes for +5 points.


The Build
Total: This is an easy A+ set just for the padlocks, the planned out build could easily become a frame itself with some other parts, almost a 'frame in a bag' but not quite there. Either way it be hard to pass up this set.

Please check out my other reviews and posts; if you like what I am doing and like to support make sure to check out my Patreon and Ko-fi links. If you are into RPGs then consider checking out my other Blog Shardfinder where I am exploring conversions from the Eberron Setting from WotC to bring it to Pathfinder Second Edition.


Frame Card

Sunday, September 8, 2019

Character Concept: Starfinder - The Dual Pistoler

So a common thing I see come up in the Starfinder circles I frequent is a complaint about the lack of small arm support or the viability of a small arms focused character. Personally I think it a bit too much focus on Damage output within the community and can perfectly be done without Paizo adding anything new in. So to sort of make my case I have done a little test bed building of a concept and will present it below; Here be the Dual Pistoler!

Dual Pistols Lvl 1
Halfling outlaw solarian 1
CG Small humanoid (halfling)
Init +4; Perception +2
--------------------
Defense                        SP 7 HP 9 RP 3
--------------------
EAC 15; KAC 16
Fort +3; Ref +5; Will +3; +3 vs. fear effects
Defensive Abilities solar manifestation (solar armor)
--------------------
Offense
--------------------
Speed 30 ft.
Ranged azimuth laser pistol +6 (1d4 F; burn 1d4) or
   pulsecaster pistol +6 (1d4 E nonlethal)
Offensive Abilities black hole, supernova
--------------------
Statistics
--------------------
Str 10 (+0); Dex 18 (+4); Con 10 (+0); Int 10 (+0); Wis 11 (+0); Cha 14 (+2)
Skills Acrobatics +10, Athletics +6, Sleight Of Hand +8, Stealth +10; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Weapon Focus (small arms)
Languages Common, Halfling, Ysoki
Other Abilities halfling luck, sneaky, stellar mode
Other Gear second skin, azimuth laser pistol with 1 battery (20 charges), pulsecaster pistol with 1 battery (20 charges), credstick (150 credits)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

I went a bit min/max with this because the goal is Full Attack with Small Arms which you still might dare to do here with Weapon Focus and Small Arms against EAC. The Solarian's Photon Attunement will help squeeze out a bit more damage as the Armor helps keep you Safe as you fight close enough to keep enemies in your first range increment and so you can rush in to use Supernova to hopefully end fights or damage a group.

What's next? How about Level 3!

Dual Pistol lvl 3
Halfling outlaw solarian 3
CG Small humanoid (halfling)
Init +4; Perception +6
--------------------
Defense                        SP 21 HP 23 RP 3
--------------------
EAC 17; KAC 17
Fort +4; Ref +6; Will +4; +3 vs. fear effects
Defensive Abilities solar manifestation (solar armor)
--------------------
Offense
--------------------
Speed 30 ft.
Melee thunderstrike pulse gauntlet +3 (1d6+3 B & So; knockdown)
Ranged explorer handcoil +8 (1d6+1 E; arc 1d6) or
   azimuth laser pistol +8 (1d4+1 F; burn 1d4)
Offensive Abilities black hole, supernova
--------------------
Statistics
--------------------
Str 10 (+0); Dex 18 (+4); Con 10 (+0); Int 10 (+0); Wis 11 (+0); Cha 14 (+2)
Skills Acrobatics +11, Athletics +7, Culture +4, Diplomacy +6, Perception +6, Piloting +9 (2 ranks), Sleight Of Hand +8, Stealth +11; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Multi-weapon Fighting, Weapon Focus (small arms)
Languages Common, Gnome, Halfling, Ysoki
Other Abilities constructive interference, halfling luck, sidereal influence, sneaky, stellar mode
Other Gear clearweave I, azimuth laser pistol with 1 battery (20 charges), explorer handcoil with 1 battery (20 charges), thunderstrike pulse gauntlet with 1 battery (20 charges), credstick (625 credits)

So now we have Multi-Weapon Fighting so Full Attack is now looking like a good option with Weapon Specialization helping with the damage. In case they need some specific protection there Constructive Interference when needed.

 Also built to use Stealth to help get into good positions before start and Acrobatics to help get around the battlefield while avoiding those melee opponents but now we are packing a back up hand to hand weapon ourselves.

For our last step we will take this up to Level 5.
Created on Heroforge.com

Dual Pistol lvl 5
Halfling outlaw solarian 5
CG Small humanoid (halfling)
Init +4; Perception +9
--------------------
Defense                        SP 40 HP 37 RP 5
--------------------
EAC 18; KAC 18
Fort +6; Ref +6; Will +6; +3 vs. fear effects, +5 vs. poison or disease when attuned or fully attuned
Defensive Abilities solar manifestation (solar armor)
--------------------
Offense
--------------------
Speed 40 ft.
Melee static shock pad +6 (1d4+6 E; staggered [DC 12])
Ranged explorer handcoil +10 (1d6+2 E; arc 1d6) or
   tactical trilaser +10 (1d6+2 F; burn 1d4)
Offensive Abilities black hole, supernova
--------------------
Statistics
--------------------
Str 12 (+1); Dex 18 (+4); Con 12 (+1); Int 10 (+0); Wis 13 (+1); Cha 16 (+3)
Skills Acrobatics +12, Athletics +8, Culture +5, Diplomacy +8, Perception +9, Piloting +10 (3 ranks), Sleight Of Hand +9, Stealth +12; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Fleet, Multi-weapon Fighting, Weapon Focus (small arms)
Languages Common, Gnome, Halfling, Shirren, Ysoki
Other Abilities constructive interference, halfling luck, sidereal influence, sneaky, stellar equilibrium, stellar mode
Other Gear basic Lashunta tempweave (upgrade: static shock pad), explorer handcoil with 1 battery (20 charges), tactical trilaser with 1 battery (20 charges), credstick (1,550 credits)

So now we have our first Ability Increase to help round out the character's abilities while other features make them a bit more mobile and the Solarian Armor gets that cold/fire resistance going on now. My intended build focus I think is fully met here; A character for moving about the field to a good spot then laying down Full Attack fire with their small arms. They also can be a light party face while for Starship Combat can be a light captain, a replacement pilot or secondary gunner.

 Of course if you want a more reliable melee back up weapon you could replace Fleet with Quick Draw and take a melee weapon with Operative Quality on it to take advantage of the high Dex. If you do that then consider slapping Recall Fusion on the Small Arm you will drop to draw the melee weapon.

Please feel free to copy this build, take it further into the future or use it for inspiration for your own Starfinder characters then let me know about it!

I hope you found this fun and informative; I plan to do some more in the future along with some more fun theme type builds as well. If you like to support please check out my Patreon and Ko-fi accounts!

Saturday, September 7, 2019

LEGO Creator Blue Express 31054 Review and Scale for MF0

The Box
Sadly this is now a retired product from the time of writing this but you can sometimes find it around or pick up the instructions for it online. I bought this more for a table/cover piece then to build outi f it much like an earlier train set.

Parts 1
Can you build some sort of creation right away?

I didn't even try to build anything with this set outside of the set but looking over the pieces I could have probably gotten a blocky but not fancy frame with maybe some kind of ranged weapons so I will weakly give it +5 points.


Parts 2
Is it below, at, or above the golden ratio? The Golden Ratio is $0.10 per part.

This set should have been $4.99

$4.99 / 71 = $0.07 a piece this is under the Golden Ratio for another +5 points!


Parts 3
If you can't build a frame right away, or choose not to, does it have parts you should be able to put into use right away? 

Certainly usable parts but also a lot of plates but that still gets it +5 points.


The Set - Form 1
Does it have more than a handful of immediately useful parts?

This is where this falls about earning a - 5 points as the useful seems smaller then the not useful to my eyes.

Total: So an A- rating for a set but this was bought for the table and no matter I think the train could look could; specially if combined with a track and some other sets but how does the scale of this look at 6-7 plates? Look below to find out.

So first we need some measurements.


About 12 plates tall 
About 9 studs long



About 4 wide
So what does this all mean; well sticking to your established Scales our train is about 10 feet, about 22 1/2 feet long and approx 10 feet wide.

Well finding Classic Engine dimensions proving a little annoying but I think a standard 50' Standard Box car gets us some info. The box cars have a height from 11-13 feet with a width of 10-11 feet so given this is LEGO I think we are on the money their. Length wise these box cars are 50-80 feet but I think steam engine were much smaller so just using my gut I think we are fine. I personally think it be great to see a long train of flatbeds with frames on them being transported on tracks for a battlefield. If you decide to do it let me know!