Saturday, January 25, 2014

LEGO Red Thunder Review for MFZ:RA

The Box

Review System established by Mantis King
So I was walking through Toys 'R' Us to check out there clearance and came across this Creator for this years new line. It instantly caught my eye so I bought two thinking this would be perfect scale in MFZ: RA. So this will be another double review for mechs and 'terrain' which seems to be starting to become my standard affair! We all need a niche.

The Instructions

Can you build a frame, or frames, right away?
Yes, as I proved to myself by building a hover tank but given this set is a lot of plates, still might be hard. Also I have to admit it is a variant of the speed boat. Yes for 5 points.

The Hover Tank I built from the Set
Can you build terrain, station or something else to go on the battlefield besides a frame?
Yes, all three vehicles look to be in scale for the most part but not sure if a biplane or a speed boat would fit on a battlefield very well. The helicopter could be a station with some modifications. "Red Thunder down!" Yes, +5.

Golden Ratio?
I picked this up from Toys "R" Us for $6.99 but everyone else seems to be going for $4.99, we will go with $4.99. $4.99 divide by 66 pieces equals $0.08 so below giving us +5 points.

If you can't build a frame right away, does it have parts you should be able to put into use right away?
Yes, there are a few parts  that are pretty standard affair along with some that could be useful. Yes, +5 points

If you can't build a terrain, station, etc right away, does it have parts you should be able to put into use right away?
Yes, for stations or something down those lines. Yes, +5 Points.

Does it have more than a handful of immediately useful parts for both sides of this review?
YES! +5

Alright, for both frame building and for everything not frame building we get a A+ by the math of the review but my gut is going to say A for frame building because my built frame is a redesign from a vehicle in the set so until a creative proves me wrong (and I welcome to do so) I will recommend A.

Now for the gallery for the different builds in this set next to a chub!

House Rule Suggestion: Fielding the Red Thunder Helicopter

After a comment on the Hanger about the Red Thunder my brain began to turn. What was the comment? 'Actually, I wouldnt be adverse to using the copter as a vehicle or frame itself. And I bet it would be a great set for Alpha Bandit.' by NimbusAConflict.

Now I don't feel like using the exact rules for frames would represent the helicopter the best but I do have a bit of an idea on the subject.

To start the basics I think they be  d6G   d8G  d6Y with only one open system slot to either upgrade or put on an extra system except a melee weapon system. You can add a d6W to represent a skilled pilot or tuned up helicopter. You could also give it SSRs which wouldn't count against it open slot.

Next the helicopter would not be able to take cover BUT as long as it was airborne would be treated as if it was in cover. In addition it would ignore the cover of targets unless the target was under a roof or on elevated terrain. Of course those on elevated terrain would treat the helicopter normally.

If needed, landing or taking off counts as one whole move for the helicopter. If the helicopter has no green dice, it not landing or taking off unless it has a white dice.

Additional Idea: Lift System. The spare system could be filled with a 'lift system'. If the helicopter has a lift system it can grant any frame in melee range a d6G until the end of the round.

None of the above has been played tested. If someone does, please let me know how it goes!

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